This project is a two-player cooperative puzzle game inspired by Keep Talking and Nobody Explodes. Together with a team, I developed an interactive system where players must communicate effectively to defuse a bomb under time pressure.

The game is split between two roles: the diffuser and the manual expert. The diffuser interacts with a physical bomb consisting of multiple puzzle modules, while the expert has access to a digital manual on a separate device. The challenge is that neither player can see the other’s information, so they must rely entirely on verbal communication to solve the puzzles.
The bomb includes several interactive modules, such as buttons, switches, memory challenges, and password puzzles. Each game is uniquely generated using a seed value, which synchronizes the physical bomb with a dynamically generated online manual. This ensures that every playthrough is different and requires real-time problem solving.
The system is powered by a Raspberry Pi and includes a custom-built interface for configuring game settings via Wi-Fi. A companion website generates the correct manual based on the bomb’s serial number, linking the physical and digital components of the experience.
This project combined hardware, software, and game design, and gave me experience in building interactive systems, working with embedded devices, and designing cooperative gameplay that relies on communication and teamwork.